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Japanese cartoonists already experimented with different style of animation as early as 1914, however the glorious expansion of anime nonetheless began shortly after your second World War where Kitayama Seitaro, Oten Shimokawa, and Osamu Tezuka were pioneering as then noteworthy Japanese animators. Among the pioneering animators during that time, it was Osamu Tezuka who gained the most credits and was later known as "the god of comics."

Osamu Tezuka was best known within his work "Astro Boy (Tetsuwan Atomu)" the first robot boy by having an atomic heart who had wished to be a real boy. His works were noteworthy and his style of animation contributed a lot in the production of Japanese anime, such as large and rounded eyes. Tezuka's works did not only focus to entertain young viewers but he also conceived and initiated the creation of Animerama. It's a series of thematically-related adult anime feature films made at his Mushi Production studio from the late 1960's to early 1970's. Animerama is a trilogy consisting of three films: A Thousand & One Nights, Cleopatra, and Belladona. The first, A Thousand & One Nights, was the very first erotic animated film conceived by Osamu Tezuka, the god of comics.

Although anime made its way, it was only within the 1980's that anime was fully accepted in the mainstream of Japan. Since then, an increasing number of genres emerged into being. From slice of life, drama, mechas, tragic, adventure, science fiction, romance, ecchi, shounen-ai, shoujo and a lot more of genres. While most of the anime shows shifted from more superhero-oriented, fantastical plots to somewhat more realistic space operas with increasingly complex plots and fuzzier definitions of right and wrong-in short, anime in its broadened sense is simply complicated.

As well, later throughout the boomed experience of Japanese animation, a whole new medium was then developed for anime: the OVA (Original Video Animation). These OVAs were direct-to-home-video series or movies that catered to much smaller audiences. The OVA was also responsible for allowing the very first full-blown anime pornography. As Japanese animation further gained more audience and acceptance throughout the world, a subculture in Japan, who later called themselves "otaku", Highly recommended Internet page began to produce around animation magazines such as Animage or later NewType. These magazines became known in respond to the overwhelming fandom that developed around shows such as Yamato and Gundam within the late 1970's and early 1980's and during this time the mecha genres were prominent.

Anime burst onto the scene in September of 1963, when NBC syndicated a dubbed version of the Japanese series Astro Boy. Robot anime like Gundam and Macross became instant classics in the 80s, as well as the robot genre of anime is still among the most heard about in Japan and worldwide today. Within the 1980s, anime was accepted in the mainstream in Japan, and experienced a boom in production (It should be noticed that, manga has considerably more mainstream exposure than anime in Japan). The mid-to-late '90s, on in to the 2000s, saw an increased acceptance of anime in overseas markets. There are lots of books available that will help in perfecting the anime drawing style. Such books come complete with information and instructions on the styles used in anime. A common approach will be the large eyes style drawn on many anime and manga characters, credited to the influence of Osamu Tezuka, who was inspired by the exaggerated features of American cartoon characters such as Betty Boop and Mickey Mouse and from Disney's Bambi.

While not all anime have large eyes many western audiences associate anime with large detailed eyes as many shounen or boy comics and shoujo young girl comics depict their characters with large eyes. Other stylistic elements are common as well; often in comedic anime, characters that are shocked or surprised will perform a "face fault", in which they display an extremely exaggerated expression. In anime the lines tend to be influenced more from a stylistic look from brushwork, rather than that of the calligrapher's pen. This is best demonstrated in the anime Karekano. The anime might also be edited to alter cultural references that could not be understood by a non-Japanese person and certain companies may remove what could possibly be regarded as objectionable content. Anime also provides a window into another culture. Anime seems to function very effectively as a cultural ambassador.